News & Updates
Wicked Inside Recap
Missed Wicked Inside? We’ve got you covered! No Rest for the Wicked launches into Steam Early Access April 18, 2024.
Thank you to everyone who watched as we explored No Rest for the Wicked, and to the folks that gave us their early impressions. If you’d like to watch Wicked Inside, check it out here.
For those who’d like a recap, we’ve got you covered!
A Story of Politics and Plague
The year is 841 - King Harol is dead. Rumors begin to emerge about the return of a great plague known as the Pestilence. You are a Cerim, a member of an ancient sect devoted to vanquishing the plague. Called to investigate these rumors, you board a merchant ship to the backwater Isola Sacra. While en route, a rebel group known as the Risen seizes the ship - leaving it wrecked as it collides into the island’s rocks. Washed up on the shores of Isola Sacra, you wake up naked and unarmed. As you find your bearings, you end up caught between a vast political struggle and a fight for survival.
A Hand-Crafted World
Isola Sacra is a living, breathing world that has been painstakingly hand-crafted. Traverse through vibrant, seamless, interactive environments: if something looks climbable, it is, if an object is too thin to walk over, you may just need to balance your way across. Each step, climb, and jump should be intentional. We’ve abandoned the traditional point-and-click in favor of a WASD or controller control scheme. Searching every inch may prove fruitful, revealing secret areas and loot.
Sacra is everchanging. Return to previously explored areas to find new threats to tackle and resources to scavenge. Each time you visit a region, a drastically different experience will be waiting.
Play Your Way
No Rest for the Wicked uses a soft class system, meaning priority is on weapons rather than picking a specific class/role. Leveling up earns stat points that you can put into: HP, intelligence, dexterity, strength, and stamina. Stats like intelligence, dexterity, and strength can directly make weapon types more powerful. We want players to be able to create any build imaginable - even ones we haven’t thought of!
With our animation-driven combat system, attacks should be planned and deliberate. To overcome opponents, watch for telegraphed behaviors and the opportune moment to strike. Parry incoming blows that put enemies into a temporary weakened state. Movement and timing are also important. Your movement speed determines the dodge action and don’t fret, all have invincibility frames:
- For the fast and light on their feet, quickstep out of the way of incoming attacks.
- For those who go at a balanced, measured speed, dodge roll to evade.
- For the slow-and-mighty, while more susceptible to attacks due to a slower dodge animation, can counteract by shoulder bashing enemies.
Weapons are unique, no two are alike. Each weapon has its own stance, can have affixes, and can be optimized by various vendors to suit your needs. Imbue them with runes that add additional effects! In combat, weapons are an extension of your body - timing, spacing, weight, and movement must work in harmony.
Rebuild What Has Been Lost
Along your journey you’ll come across Sacrament, the capital of Isola Sacra. A war-torn place, but you can help restore it to its former glory. Make the town your own by purchasing property and decorating it to your heart’s content. With a range of purchasable properties and a gridless interior design system, create a unique place to call home. Fish on the shores, fell trees, mine ore, and more. These resources can be used to craft new gear, meals, home furniture, or even make improvements to Sacrament.
You are in control of how Sacrament evolves.
No Rest for the Wicked enters Steam Early Access on April 18th, 2024.
Here’s what to expect as we progress through development:
We’re so excited for this game to be in your hands soon. To find out more about endgame details, plans for Early Access, and more, check out the upcoming issue of Game Informer!
Wicked Inside is This Friday!
Don’t miss our upcoming deep dive into No Rest for the Wicked!
Mark your calendars, Wicked Inside is this Friday!
Join us on March 1st at 9am PT | 12pm ET | 5pm GMT | 6pm CET on Moon Studios’ Twitch and YouTube channels as we delve into all things No Rest for the Wicked. We’ll explore the game’s complex story, brutal combat, deep mechanics, and hand-crafted world. We’re very excited to share our passion and hard work with all of you!
The clock is ticking down to Wicked Inside, see you there!
First Look at Combat and Art of No Rest for the Wicked
It’s been a while since we announced No Rest for the Wicked at The Game Awards - thank you for the love and support so far.
We’re honored to share that our game is featured in this month’s IGN First! Take a look at the first reveal of 9 minutes of raw gameplay footage below. Thank you to IGN for the opportunity to share a snippet of the game with all of you!
Be sure to stay tuned to IGN for the remainder of the month for new and exciting information on No Rest for the Wicked; and mark your calendars for March 1st for Wicked Inside - revealing so much more about the game!
Introducing No Rest for the Wicked
Stay tuned for the ‘Wicked Inside’ showcase on March 1st, 2024!
To all our friends around the globe,
Everyone at Moon has been so excited to finally reveal No Rest for the Wicked to the entire world! Showing off the fruits of our labor at The Game Awards 2023 to millions of fans was a rare treat.
For the past few years we’ve been hard at work on our next passion project: This time we’re diving into the Action Role Playing Game genre, fueled by our love and ambition to reinvigorate genres that are ripe for innovation.
Not only are we excited about this shift, we’re also confident that the game we have crafted is something truly special. It’s an entirely new take on the genre finished off with innovative systems, stunning cinematics, that same painterly Moon Studios art direction that you’ve grown to love (we can’t wait to see your reactions, Ori fans!), and so much more!
Make sure to mark your calendars for the ‘Wicked Inside’ showcase on March 1st, where we’ll have plenty more to show you, including an extensive deep dive into gameplay and systems!
To stay updated, follow us on:
We can’t wait to reveal more to you soon!
The Moon Studios team