October 16, 2026
LIVE IN 1 HOUR! | Wicked Inside Showcase | Class System
Come and see what the Class System is all about, landing with our Open Beta in December and our official 1.0 launch in March 2027.


October 16, 2026
Come and see what the Class System is all about, landing with our Open Beta in December and our official 1.0 launch in March 2027.

October 2, 2026
Here's our first look at what our art team have cooked up for our class armours, coming with 1.0! Shocked steel, walking fortresses, plague harnessing, frozen majesty and gilded skulkers…

September 18, 2026
24 Classes, 280+ Traits, 6 Trait Slots, 6 Factions Our Wicked Inside showcase will be landing in October, where we'll present a full deep-dive into our all-new Class System. It's a transformative change that'll allow you to play No Rest for the Wicked in ways you've never even thought of! All 24 classes will be available to play during our Open Beta in December.

September 1, 2026
We have some important news, and we want to be honest with you. No Rest for the Wicked's 1.0 launch is moving from October 2026 to March 2027.

June 2, 2026
We are thrilled to announce that the wait for the full 1.0 release is nearly over. This October, No Rest for the Wicked leaves Early Access behind and launches in full on PC and PlayStation 5.

January 22, 2026
Our co-op update is available right now with a Free Steam Weekend until Jan 26 and 40% off. No passes. No paywalls. Just you, your Realm, and the consequences you create.

December 18, 2025
Thanks to everyone who joined us for Wicked Inside Showcase, with all your positive feedback we’re excited about the Co-op launch on the 22nd of Jan. With No Rest for the Wicked – Together, we’re confident you’re in for something special, and we’re excited for you to finally get hands-on.

December 18, 2025
We’ve been working incredibly hard behind the scenes, and now it’s time to show you what’s coming with Co-op.

November 14, 2025
As we move closer to our 1.0 release, the team’s been deep in the trenches polishing systems, testing some wild ideas, and pushing toward one of your most requested features: Co-op.